πŸ—‘οΈList Of Weapon

Name
Skill
Damage
Ammo
Description
Upgrades

Melee

Physical 60 - 100

-

Weapons of the underground tournament of gladiators. Simple and effective.

Melee

Physical 100 - 120, Acid 60 - 80

-

It's the best choice for a deadly fistfight.

Light

Physical 20 - 40

A popular pistol in deserts near Colossus. He is loved because of his reliability and cheapness.

Light

Physical 35 - 50

Echoes of Westerns found their fanatics in the modern world.

Light

Physical 50 - 60

Technical and reliable pistol adopted by the police of Colossus.

Light

Physical 45 - 55 (3)

A semi-automatic pistol with high damage. It was developed in the Fort by the found drawings and prototypes.

Light

Physical 80 - 90

A good and accurate pistol for close battle, it is called Pooh in mass

Light

Physical 120 - 150

Guardians of Western culture could not miss this treasure, which soon fell on the shop shelves.

Light

Energy 70 - 80 (3)

The true semi-automatic judge of the desert.

Light

Physical 130 - 160

The thunderstorm of the desert and weapons for aristocrats - holding it in your hand, you feel more confident.

Grenades

Physical 150 - 300

-

Will get the enemy from any shelter.

Grenades

Acid 150 - 300

-

You may not be afraid of fire until you meet this grenade.

Grenades

Energy 200 - 400

-

Do you need to push someone? Give an impulse?

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Coming soon

Shotguns

Physical 15 - 20 (10)

In the desert, the brotherhood is sacred, like this shotgun.

Shotguns

Physical 18 - 20 (10)

Old - does not mean not effective. A rusted piece of iron still thunders throughout the district.

Shotguns

Physical 23 - 28 (10)

Not all the girls are defenselessβ€”some smile at your face, holding a petite lady's shotgun behind them.

Shotguns

Physical 25 - 30 (10)

You don't need to shout to the crowd. Let this shotgun do it.

Shotguns

Physical 35 - 45 (10)

Good adviser to solve problematic issues.

Rifles

Physical 50 - 60

The cheap weapon of farmers who live between Adaran and the Colossus.

Rifles

Physical 80 - 120

There are few things you can watch for a long time, and an enemy in the sniper sight is one of them.

Rifles

Physical 90 - 180

Who will score the last nail in the coffin? The priest asks. To which he is answered - "Already Done."

Rifles

Energy 150 - 200

Powerful carbine that kills the bull in one shot.

Rifles

Acid 40 - 50, Energy 80 - 120

Once, one daredevil asked the traveler: "Could it warm up my ass at night in the desert?" His friends laughed until they all heated their asses.

Assault

Physical 15 - 35 (3)

The hiss causes laughter until it hisses in your direction.

Assault

Physical 35 - 45 (3)

An automatic weapon adopted by the recruits of Adaran.

Assault

Physical 25 - 50 (3)

Weapons of the past in the new world gained new breathing by Fort fighters.

Assault

Physical 30 - 55 (3)

Reliable and good weapon of the elite guard of Colossus.

Assault

Energy 50 - 60 (3)

The star of desperados and the hope of enslaved ones. The gun of real heroes.

Assault

Physical 50 - 60 (3)

Dark underground laboratories gave birth to this murder.

Heavy

Physical 25 - 30 (5)

Initially, the fighters in the Crater and Fort were armed with this weapon.

Heavy

Physical 30 - 35 (5)

The new world does not forget past great inventions. And this is one of them.

Heavy

Physical 30- 45 (5)

A lightweight version of a heavy machine gun, which was used to protect caravans.

Heavy

Physical 35 - 55 (5)

One of the leading weapons before the disaster, it was modified in the Citadel and adopted by heavy infantry units.

Heavy

Energy 40 - 55 (5)

The pure madness of the desert. Dangerous and powerful weapon.

Heavy

Energy 50 - 60 (5)

No power in the world can challenge it's power.

Heavy

Physical 80 - 200, Acid 20 - 100

Manual grenade launcher with high-efficiency.

Melee

Physical 30 - 40

-

"I'm going to play baseball", - the bandit responds to Mom, leaving home with a bat.

Melee

Physical 35 - 45

-

Heavy, uncomfortable, but practical weapons.

Melee

Physical 60 - 80

-

Widely used in street battles.

Melee

Physical 40 - 70

-

Trustful satellite in the desert and life.

Melee

Physical 50 - 90

-

He kills the enemy quickly and confidently. In close combat, he does his job professionally.

Melee

Acid 100 - 120

-

Opening the door or enemy scull with this weapon is pretty simple.

Melee

Physical 100 - 150

-

It will never be bored with Cleaver.

Melee

Physical 70 - 130

-

There are still knights of the desert you can meet from time to time.

Melee

Physical 180 - 220

-

A hammer is a powerful weapon that deals fractures.

Melee

Acid 100 - 120, Energy 80 - 100

-

The Citadel backed the historical weapon and empowered it with technology.

Melee

Physical 40 - 50, Energy 150 - 200

-

Another merciless invention of the Citadel.

Last updated