🗡️List Of Weapon
Brass knuckles
Melee
Physical 60 - 100
-
Weapons of the underground tournament of gladiators. Simple and effective.
Bonebreaker
Melee
Physical 100 - 120, Acid 60 - 80
-
It's the best choice for a deadly fistfight.
Mosquito
Light
Physical 20 - 40
A popular pistol in deserts near Colossus. He is loved because of his reliability and cheapness.
Banditos
Light
Physical 35 - 50
Echoes of Westerns found their fanatics in the modern world.
FN Five-seven Marder
Light
Physical 50 - 60
Technical and reliable pistol adopted by the police of Colossus.
Hurricane PP
Light
Physical 45 - 55 (3)
A semi-automatic pistol with high damage. It was developed in the Fort by the found drawings and prototypes.
PU51
Light
Physical 80 - 90
A good and accurate pistol for close battle, it is called Pooh in mass
Desert Eagle
Light
Physical 120 - 150
Guardians of Western culture could not miss this treasure, which soon fell on the shop shelves.
Judge PP
Light
Energy 70 - 80 (3)
The true semi-automatic judge of the desert.
Revolver Gauss
Light
Physical 130 - 160
The thunderstorm of the desert and weapons for aristocrats - holding it in your hand, you feel more confident.
Grenade
Grenades
Physical 150 - 300
-
Will get the enemy from any shelter.
Thermal grenade
Grenades
Acid 150 - 300
-
You may not be afraid of fire until you meet this grenade.
Pulse grenade
Grenades
Energy 200 - 400
-
Do you need to push someone? Give an impulse?
Mine
Coming soon
Coming soon
Coming soon
Coming soon
Toxic Mine
Coming soon
Coming soon
Coming soon
Coming soon
Energy Mine
Coming soon
Coming soon
Coming soon
Coming soon
Brother
Shotguns
Physical 15 - 20 (10)
In the desert, the brotherhood is sacred, like this shotgun.
Remington
Shotguns
Physical 18 - 20 (10)
Old - does not mean not effective. A rusted piece of iron still thunders throughout the district.
Baby
Shotguns
Physical 23 - 28 (10)
Not all the girls are defenseless—some smile at your face, holding a petite lady's shotgun behind them.
St. John's wort
Shotguns
Physical 25 - 30 (10)
You don't need to shout to the crowd. Let this shotgun do it.
Advisor
Shotguns
Physical 35 - 45 (10)
Good adviser to solve problematic issues.
Hunting rifle
Rifles
Physical 50 - 60
The cheap weapon of farmers who live between Adaran and the Colossus.
Observer
Rifles
Physical 80 - 120
There are few things you can watch for a long time, and an enemy in the sniper sight is one of them.
SVD 51
Rifles
Physical 90 - 180
Who will score the last nail in the coffin? The priest asks. To which he is answered - "Already Done."
Carbine E12
Rifles
Energy 150 - 200
Powerful carbine that kills the bull in one shot.
Energy Rifle
Rifles
Acid 40 - 50, Energy 80 - 120
Once, one daredevil asked the traveler: "Could it warm up my ass at night in the desert?" His friends laughed until they all heated their asses.
Speaker
Assault
Physical 15 - 35 (3)
The hiss causes laughter until it hisses in your direction.
Guardsman
Assault
Physical 35 - 45 (3)
An automatic weapon adopted by the recruits of Adaran.
AK Punisher
Assault
Physical 25 - 50 (3)
Weapons of the past in the new world gained new breathing by Fort fighters.
M16 American
Assault
Physical 30 - 55 (3)
Reliable and good weapon of the elite guard of Colossus.
Pulsar
Assault
Energy 50 - 60 (3)
The star of desperados and the hope of enslaved ones. The gun of real heroes.
Gauss machine
Assault
Physical 50 - 60 (3)
Dark underground laboratories gave birth to this murder.
Father
Heavy
Physical 25 - 30 (5)
Initially, the fighters in the Crater and Fort were armed with this weapon.
CZ 805
Heavy
Physical 30 - 35 (5)
The new world does not forget past great inventions. And this is one of them.
Patrol
Heavy
Physical 30- 45 (5)
A lightweight version of a heavy machine gun, which was used to protect caravans.
Pitbul (AK 12)
Heavy
Physical 35 - 55 (5)
One of the leading weapons before the disaster, it was modified in the Citadel and adopted by heavy infantry units.
Madman
Heavy
Energy 40 - 55 (5)
The pure madness of the desert. Dangerous and powerful weapon.
Executor
Heavy
Energy 50 - 60 (5)
No power in the world can challenge it's power.
RPG
Heavy
Physical 80 - 200, Acid 20 - 100
Manual grenade launcher with high-efficiency.
Bat
Melee
Physical 30 - 40
-
"I'm going to play baseball", - the bandit responds to Mom, leaving home with a bat.
Pick
Melee
Physical 35 - 45
-
Heavy, uncomfortable, but practical weapons.
Ax
Melee
Physical 60 - 80
-
Widely used in street battles.
Knife
Melee
Physical 40 - 70
-
Trustful satellite in the desert and life.
Machete
Melee
Physical 50 - 90
-
He kills the enemy quickly and confidently. In close combat, he does his job professionally.
Ice ax
Melee
Acid 100 - 120
-
Opening the door or enemy scull with this weapon is pretty simple.
Cleaver
Melee
Physical 100 - 150
-
It will never be bored with Cleaver.
Sword
Melee
Physical 70 - 130
-
There are still knights of the desert you can meet from time to time.
Hammer
Melee
Physical 180 - 220
-
A hammer is a powerful weapon that deals fractures.
Storm Saber
Melee
Acid 100 - 120, Energy 80 - 100
-
The Citadel backed the historical weapon and empowered it with technology.
Excalibur
Melee
Physical 40 - 50, Energy 150 - 200
-
Another merciless invention of the Citadel.
Last updated