Skiesverse
CtrlK
WhitepaperRoadmap
  • Skiesverse general
    • ⭐Main
    • πŸŒ₯️The Skies
      • πŸ—ƒοΈAbout the project
      • πŸ“‹Brief
      • 🌍World information
      • 🌏Gameworld
      • πŸ›«Races
    • πŸ•ΉοΈHow to play?
  • Game Design Document
    • 🎲Game features
      • 🦊Authorization
      • πŸ—ΊοΈWorld map
      • πŸ“ˆRoleplay system
      • πŸŒ‡Location gameplay
      • 🎯Shot logic
      • πŸ‘¨β€πŸ¦±Inventory
      • πŸ›’Shop
      • 🎁Items
      • 🏭Factories
      • πŸ’ΌMy Business
      • 🏬Land. Sale/rental
      • πŸ‘«Clan
      • πŸ₯‡Capture points
      • πŸͺ“Weapon
      • πŸ›‘οΈArmor
      • πŸ”„Entities
      • 🧱Building (TBD)
    • πŸ“ŠEconomic
      • πŸ—οΈCraft system
    • πŸ“¦List of Items
      • 🎯List Of Ammo
      • βš•οΈList Of Medicine
      • πŸ‘•List Of Armor
      • πŸ—‘οΈList Of Weapon
      • ⛏️List Of Resources
  • MISCELLANEOUS
    • 🐼Who we are
    • πŸ‘«Community
    • 🎬Galaxy4games YouTube
Powered by GitBook
On this page
  1. Game Design Document
  2. 🎲Game features

🧱Building (TBD)

The functionality of building on rented locations.

List of options need to be done:

  • Building tool

  • Types and lists of assets (wall, roof, windows, doors, furniture, etc.)

  • Assets technology (erc1155 for resources, erc721 for furniture, etc.)

  • Assets on marketplace

  • Additional resources for building (and materials)

  • Additional players interactions (emotions, chat)

PreviousEntitiesNextEconomic

Last updated 1 year ago