πŸͺ“Weapon

Description

Weapon types:

  • Melee weapon

  • Light weapon

  • Rifles

  • Shotguns

  • Assault rifles

  • Heavy weapon

  • Grenades

Weapon parameters:

  • Max Distance (cells) - a maximum distance of weapon damage

  • Cell_goal parameter - parameter for a cell to become a Cell_goal

  • Cell_posible parameter - parameter for a cell to become a Cell_posible

  • Cell_goal chance - a chance to hit in Cell_goal

  • Cell_posible chance - a chance to hit in Cell_posible

  • Dispersion - growing Cell_posible parameter with a distance

  • Damage radius (cells) - damage radius

  • Max distance damage - decrease damage with a distance

  • Damage Ph.min - minimal physical damage

  • Damage Ph.max - maximal physical damage

  • Damage En.min - minimal energy damage

  • Damage En.max - maximum energy damage

  • Attack AP - action points for attack

  • Reload AP - action points for reloading

  • Critical Multiplier - critical damage multiplier

  • Strength multiplier damage bonus - additional damage multiplier based on strength (Str)

  • Shoots per attack - shots per attack

  • Mass - weapon weight

  • Ammo count - magazine capacity

  • Ammo 1 - used ammo

  • Ammo 2 - used ammo

  • Primary skill - primary skill to use the weapon

  • Primary skill value - the value of primary skill to use the weapon

  • Technical skill value - Technology skill to use the weapon (Tech)

  • Durability loss per shot - durabilities decrease per shot

  • default max durability - base parameter of max durability for a weapon. By default = 100

  • Weapon level - rank in craft scheme

  • Upgrade 0 is available

  • Upgrade 0 max level

  • Upgrade 0 level

  • Upgrade 1 is available

  • Upgrade 1 max level

  • Upgrade 1 level

  • Upgrade 2 is available

  • Upgrade 2 max level

  • Upgrade 2 level

  • Upgrade 3 is available

  • Upgrade 3 max level

  • Upgrade 3 level

Upgrade scheme

U0

U1

U2

U3

Melee weapon

Sharpening

Pneumatic handle

Divider

Blade balancer

Light weapon

Bigger magazine

Reinforced barrel

Changer

Short Optic

Rifles

Big magazine

Modern alloys

Amplifier

Optic

Shotguns

Big magazine

Modern alloys

Amplifier

Collimator

Assault rifles

Big magazine

Modern alloys

Amplifier

Collimator

Heavy weapon

Big magazine

Mechanism

Chip М26

Changer

Optic should be added separately from prefabs to Optic root.

Last updated