πͺWeapon
Last updated
Last updated
Weapon types:
Melee weapon
Light weapon
Rifles
Shotguns
Assault rifles
Heavy weapon
Grenades
Weapon parameters:
Max Distance (cells) - a maximum distance of weapon damage
Cell_goal parameter - parameter for a cell to become a Cell_goal
Cell_posible parameter - parameter for a cell to become a Cell_posible
Cell_goal chance - a chance to hit in Cell_goal
Cell_posible chance - a chance to hit in Cell_posible
Dispersion - growing Cell_posible parameter with a distance
Damage radius (cells) - damage radius
Max distance damage - decrease damage with a distance
Damage Ph.min - minimal physical damage
Damage Ph.max - maximal physical damage
Damage En.min - minimal energy damage
Damage En.max - maximum energy damage
Attack AP - action points for attack
Reload AP - action points for reloading
Critical Multiplier - critical damage multiplier
Strength multiplier damage bonus - additional damage multiplier based on strength (Str)
Shoots per attack - shots per attack
Mass - weapon weight
Ammo count - magazine capacity
Ammo 1 - used ammo
Ammo 2 - used ammo
Primary skill - primary skill to use the weapon
Primary skill value - the value of primary skill to use the weapon
Technical skill value - Technology skill to use the weapon (Tech)
Durability loss per shot - durabilities decrease per shot
default max durability - base parameter of max durability for a weapon. By default = 100
Weapon level - rank in craft scheme
Upgrade 0 is available
Upgrade 0 max level
Upgrade 0 level
Upgrade 1 is available
Upgrade 1 max level
Upgrade 1 level
Upgrade 2 is available
Upgrade 2 max level
Upgrade 2 level
Upgrade 3 is available
Upgrade 3 max level
Upgrade 3 level
Upgrade scheme
U0
U1
U2
U3
Melee weapon
Sharpening
Pneumatic handle
Divider
Blade balancer
Light weapon
Bigger magazine
Reinforced barrel
Changer
Short Optic
Rifles
Big magazine
Modern alloys
Amplifier
Optic
Shotguns
Big magazine
Modern alloys
Amplifier
Collimator
Assault rifles
Big magazine
Modern alloys
Amplifier
Collimator
Heavy weapon
Big magazine
Mechanism
Chip Π26
Changer
Optic should be added separately from prefabs to Optic root.