> For the complete documentation index, see [llms.txt](https://skiesverse-whitepaper.gitbook.io/skiesverse/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://skiesverse-whitepaper.gitbook.io/skiesverse/game-design-document/game-features/armor.md).

# Armor

## Description <a href="#description" id="description"></a>

**Armor parameters:**

* Slot - slot ID to set in
* Ph.def (%) - resistance to physical damage
* En.def (%) - resistance to energy damage
* Ph.def per upgrade lvl (%) - bonus resistance to physical damage per each upgrade level
* En.def per upgrade lvl (%) - bonus resistance to energy damage per each upgrade level
* Weight - Weight of the armor
* Durability loss per shot - a loss of durability, if the relative zone is damaged
* Default durability = 100 for every armor
* Max durability - a sum of Default durability and the bonus gets by armor upgrade.
* Level - rank in a crafting system
* Str bonus - bonus to strength parameter
* Dex bonus - bonus to dexterity parameter
* Tch bonus - bonus to technology parameter
* Sta bonus - bonus to stamina parameter

Body parts can be hidden by armor - every armor has a list of Body zones to hide if the armor is equipped.

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