Skiesverse
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  1. Game Design Document
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Shot logic

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Last updated 1 year ago

  • With an aim and shooting two types of cells determine: cell_goal and cell_possible;

  • All the weapon has parameters cell_goal, cell_possible;

  • Obstacles in the shooting line reduce a hitting chance by n%. The cell calculates as an obstacle if the distance from the cell center to the nearest point on the shooting line is less than 0,5. Formula: (CellPosition - ShotlinePoint) < 0.5;

  • On-aim action: High obstacles block the throwing/shooting RPG action;

  • On the grid, while shooting action, the cells are indicated by gradient color: from grey to green - according to the hit chance (the higher - the greener);

  • cell_goal_chance - a chance to hit an enemy in cell_goal;

  • cell_posible_chance - chance to hit an enemy in cell_possible ;

  • A weapon loses its durability per shot;

  • An Armor loses its durability per hit;

  • The player can choose any cell while aiming to shoot, but not obstacles. Zones with character on it also are possible to aim;

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