πŸ‘¨β€πŸ¦±Inventory

Description

The user sees a 3D character with an animation, parameters block, and slots for armor (6), weapon (2), and items (3). Here, he can use several options:

  • Switch between the inventory of the current character and the storage (to change the character, the user needs to use the option in the Character block);

  • Upgrade weapon/armor - by selecting the item and pressing the β€œUpgrade” button. To use this option, the user needs Skies tokens;

  • Repair weapon/armor - by selecting the item and pressing the β€œRepair” button;

  • Destroy item - disrupt the item into low-level materials;

  • Split - split stacked items;

  • Move items between the inventory and the storage;

  • The user can move NFT items only between Inventory/Storage (can not be moved into loot containers);

Inventory block: 20 slots - its character's inventory. Storage block: 30 slots for non-NFT items and unlimited for NFT - here, users can keep items safe and move them among different characters. It has:

  • Storage Special Menu:

    • NFT reload (Reload all the NFTs and put them into storage. The function is available if somehow the user loses his NFT entity in the game);

Upgrades

A weapon can be upgraded in 4 options, each with a maximum of 5 or 10 levels.

Armor can be upgraded up to 10 levels;

Upgrade for Armor has only an additional window with the armor level, cost, and buttons β€œApproveβ€œ or β€œDecline. "

Upgrade for Weapon has an additional window with the weapon model, four dropdown options to choose the upgrade level for each type, information regarding the current level and bonus of all the upgrades, the cost of the upgrade of each kind, cost total, and buttons β€œApproveβ€œ or β€œDecline. "

Upgrade/repair/split/destroy work instantly;

NFT decor

The character is visualized with its NFT customizations, if possible. The list of customizations and body parts for Armor:

Customization

Menu

Game

Race

+

+

Skin

+

+

Hair

If no head armor

If no head armor

Accessories

If no face armor

If no face armor

Mouth

+

default

Eyes

+

default

Cloth

If no body armor

If no body armor

Full unique

If no body armor

If no body armor

The customization is visualized if it fits the condition from the table above.

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