πŸ—ΊοΈWorld map

Description

The main element of Main UI is a World map in the center with a wired pattern that divides the map into separate locations. That is the main screen for the game. The player sees the map following to Login Screen. The map has a grid, making it a matrix of locations.

The secondary element is a Top menu with such options (Icon and the title) as Character, Factories (list of factories - filtered by the distance from the character's location), Clans, NFT market, Business (My factories, Rented locations), and Link accounts. That is the static block, always visible. Finally, the buttons open a dropdown Menu with the options (in case there are more options than 1) or follow the option's function.

Navigation block - it's a block in the right-down corner with three states: idle (with coordinates, "travel"/" Enter” button, and "Marked" button), traveling (block with the timer to destination and "speedup" button), job (block with the timer to finish the job and "Stop" button).

The Idle state allows the user to travel with a few methods:

  • Click on the location on the map and push the "Travel" button in the Location Info popup;

  • Entering the coordinates and press the "Travel "button in the traveling block (if no active traveling) - idle state;

  • Choose a marker of the location on the map and push the "Travel" button in the Location Info popup;

  • Click the "Marked" button and Choose a city from the list - idle state;

  • Click the "Marked" button and push the "Mark "button will add the current location to the list - idle state;

The traveling state presents a confirmation traveling window with a traveling time, traveling status, and the block with the time to destination.

The size of the global map is 200x200 cells, each of which represents a previously generated location. Users can visit any location.

Locations can be:

  • Town Hall - municipal area. Gets a percentage of the town's factories' income and delivers it to control clan balance. Other players can visit the location for trade and communication;

  • Town - list of cells near the Town Hall cell that players can rent. Players can launch their NFT businesses (factories) in rented Town cells - one Factory per location. Other players can visit the location for trade and communication;

  • Resource points - cells with some resource income. Can be controlled by clans to get additional resources;

  • Business points - cells with some passive business. Can be controlled by clans to get additional income;

  • Dungeons - Multy-flor location with resources or unique loot. The deeper the dungeon - the rareness of resources and stronger enemies;

  • Desert - the most numerous part of the world, generated a world with monsters and resources. In these locations, players can farm resources and experience;

  • Unique locations - generated locations with unique designs, enemies, and a higher chance to get unique loot;

Click on the cell on the map shows shot info about the location (name, type, holder clan, number of players), the "Travel" button (active only for Idle state), and the "Close "button.

Moving on the map between locations takes time and depends on the distance to a location and the character's dexterity. For example, the player must visit Town Hall or Town locations to municipal factories or the player's business (factories) to sell resources.

The player can not stop the traveling process but can speed it up.

Further game iterations will include vehicle functionality (with petrol resources) to speed up the traveling process.

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