🏭Factories

Description

In this window, factories are displayed filtered by the distance from the player's location (on the top, there are factories in the player's and surrounding locations with the option to start trading) or type. The factory contains brief information about the name, owner, the counter of finished goods for sale, resource status (many, enough, little, critical), current employees, and whether they are required β€” salary level. Opportunity to get a job. As well as the chance to start a Trade.

Get a job - players can be hired to produce items in the factory. Only the players can work in factories to produce goods. For this, they need to be free of work and traveling and be at the Factory location. If the player starts work, he can not travel before he finishes or stops his current job.

Trade with a Factory - players can sell items to the Factories regarding their request list (the factory administrator creates the request list according to the production list - see My Business).

  • Production: The players' workforce is used to produce items. Players can get a job and get paid with Adaran coins;

  • In production: The hours' capacity is the hours needed to produce the listed items with enough resources. If the resources are only enough for half of the goods put up for production, then the Capacity will be half of what was ordered for production;

  • In production: Vacant hours for which players can get hired equal capacity hours minus hours already Booked by already working players;

  • When applying for a job, the player can choose the number of hours to work. It cannot be more than Vacant hours and more than the maximum employment limit at one time (8 hours). Players do not need a rest between jobs;

  • During work, employees cannot move around the map;

  • The player can cancel his work in the factory, making him pay only for the part of the work that was produced. Non-produced goods can be produced by other players (continue producing, not starting over);

  • Players can see all the factories' proposals for various resources and materials. In this case, they can choose better prices for goods and visit a suitable factory to make a trade;

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