πŸ“ˆRoleplay system

The roleplay system has a level and 2 types of parameters: Main and Skills.

Description

Account and characters

The user can have unlimited NFT and one non-NFT character (he gets one if he has no NFT characters) and switch them during the game.

Every character has its inventory (The inventory is limited by weight and the number of items). Therefore, the number of slots is limited and the same for every race.

Every account has its storage shared between all the characters on the account.

A character only has access to Town and Town Hall storage. If he is not in that location, the storage button is unavailable.

Characters can be in different locations and do other jobs.

Users (an account) can play with one character on the location (they can not control the group of his characters on the location). However, users can not switch characters during Location gameplay. To change the characters of one account, he must be in World Map mode.

Role play system

The roleplay system has a level and two categories of parameters: Primary (Main) and Skills.

Primary (Main) - min/max 1/40;

Str - strength. It adds a bonus to cold weapon damage, physical damage resistance, and carrying capacity.

Sta - stamina. Influences health points and health points regeneration.

Dex - dexterity. Sets action points count and dodge chance.

Tch - technologies. It influences technical weapon usage, energy damage resistance, and production speed.

Skills - min/max 0%/100%;

Cold weapon - the higher parameter allows the user to use more high-level cold weapons;

Light weapon - the higher parameter allows the user to use more high-level light weapons;

Rifle weapon - the higher parameter allows the user to use more high-level rifle weapons;

Shotguns - the higher parameter allows the user to use more high-level shotgun weapons;

Assault rifle - the higher parameter allows the user to use more high-level assault weapons;

Heavy weapon - the higher parameter allows the user to use more high-level heavy weapons;

Grenades - the higher parameter allows the user to use more high-level grenades;

Level - The character's level is equal to the sum of his Main parameters;

  • Players gain a level by gaining experience

  • Players can reach level 80 by getting experience or using the "Experience Potion."

  • Players get a random (based on race weight) Main parameter with a level-up

  • Potions can be only gained in rewards or on a marketplace

Level up weight

STR

STA

DEX

TCH

Human

1

1

1

1

Mutants

1.5

1.2

1

1

Desertman

1

1.2

1.5

1

Librarians

1

1

1

2

  • To regenerate Main parameters for a character with level save, players can use "Reborn Potion. "

  • The character gets experience for killing other players, killing mobs, traveling, working, conquering towns, conquering businesses, and resource points.

  • To Use a Potion (to Boost or regenerate Main parameters), the user needs to press the "Use potion" button and choose the Potion.

Primary Main (Max 40)

Parameter

Parameter

Str

Mass

Ph. Resist

Sta

HP

HP restore per mimute

Dex

AP

Dodge

Tch

Work speed Mlty

En. Resist

Secondary Skill (Max 20) 1 per level

Skill max points = TCH + level

Melee weapon

Upgrade with level-up manually

Light weapon

Upgrade with level-up manually

Shotgun

Upgrade with level-up manually

Rifles weapon

Upgrade with level-up manually

Assault rifles

Upgrade with level-up manually

Heavy weapon

Upgrade with level-up manually

Grenades

Upgrade with level-up manually

Perk 1 per 20 levels

Minimum level

Bonus

Strong Body

20

Ph. Resist +10%

Stayer

20

Travel speed +30%

Fast and Furious

20

+2 AP

Crafter

20

Craft speed +30%

Ranger

40

+1 to every skill

Battery boy

40

En. Resist +10%

Lifter

40

Mass +30

Lizzard

40

2% of max HP restore per round

Bone cracker

60

Crowd control effects deal chance x1.5

Ninja

60

Dodge chance +2%

Healthy

60

+10% Max HP

Lucky

60

Critical chance +3%

Battlecry

80

Crowd control effects get chance x0.5

Panic

80

10% chance of attacking the closest enemy at the end of the battle phase (if there is enough ammo)

Tiny

80

Ph. Resist x1.5 and En. Resist x1.5 while seat.

Crowd control effects

Logic:

  • There are status effects that could impact a character

  • The character has resistance to status effect based on it’s Primary parameters:

    • Bleeding dodge chance = STA

    • Slow dodge chance = DEX

    • Knockout dodge chance = STR

    • Stun dodge chance = STR

List of status effects:

  • Bleeding (Poison) - poisons the targeted character, doing damage over time for N rounds.

  • Slow - AP decrease for N rounds

  • Knockout - disable until the end of the current round

  • Stun - Fully disable the character for N rounds

  • Parameters buffs/debuffs:

    • Main parameters buff

    • HP restore

    • Max HP increase

    • AP buff

    • Damage resistance

      • Physical

      • Energy

    • Status effect resistance increase

Weapon types and effect

Grenades: Knockout, stun, Bleeding, Slow

Cold: Knockout, stun, Bleeding, Slow

Light: n/a

Rifle: Bleeding, Slow

Shotgun: Slow

Automatic: n/a

Heavy: Bleeding

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