πRoleplay system
The roleplay system has a level and 2 types of parameters: Main and Skills.
Last updated
The roleplay system has a level and 2 types of parameters: Main and Skills.
Last updated
Account and characters
The user can have unlimited NFT and one non-NFT character (he gets one if he has no NFT characters) and switch them during the game.
Every character has its inventory (The inventory is limited by weight and the number of items). Therefore, the number of slots is limited and the same for every race.
Every account has its storage shared between all the characters on the account.
A character only has access to Town and Town Hall storage. If he is not in that location, the storage button is unavailable.
Characters can be in different locations and do other jobs.
Users (an account) can play with one character on the location (they can not control the group of his characters on the location). However, users can not switch characters during Location gameplay. To change the characters of one account, he must be in World Map mode.
Role play system
The roleplay system has a level and two categories of parameters: Primary (Main) and Skills.
Primary (Main) - min/max 1/40;
Str - strength. It adds a bonus to cold weapon damage, physical damage resistance, and carrying capacity.
Sta - stamina. Influences health points and health points regeneration.
Dex - dexterity. Sets action points count and dodge chance.
Tch - technologies. It influences technical weapon usage, energy damage resistance, and production speed.
Skills - min/max 0%/100%;
Cold weapon - the higher parameter allows the user to use more high-level cold weapons;
Light weapon - the higher parameter allows the user to use more high-level light weapons;
Rifle weapon - the higher parameter allows the user to use more high-level rifle weapons;
Shotguns - the higher parameter allows the user to use more high-level shotgun weapons;
Assault rifle - the higher parameter allows the user to use more high-level assault weapons;
Heavy weapon - the higher parameter allows the user to use more high-level heavy weapons;
Grenades - the higher parameter allows the user to use more high-level grenades;
Level - The character's level is equal to the sum of his Main parameters;
Players gain a level by gaining experience
Players can reach level 80 by getting experience or using the "Experience Potion."
Players get a random (based on race weight) Main parameter with a level-up
Potions can be only gained in rewards or on a marketplace
Level up weight
STR
STA
DEX
TCH
Human
1
1
1
1
Mutants
1.5
1.2
1
1
Desertman
1
1.2
1.5
1
Librarians
1
1
1
2
To regenerate Main parameters for a character with level save, players can use "Reborn Potion. "
The character gets experience for killing other players, killing mobs, traveling, working, conquering towns, conquering businesses, and resource points.
To Use a Potion (to Boost or regenerate Main parameters), the user needs to press the "Use potion" button and choose the Potion.
Primary Main (Max 40)
Parameter
Parameter
Str
Mass
Ph. Resist
Sta
HP
HP restore per mimute
Dex
AP
Dodge
Tch
Work speed Mlty
En. Resist
Secondary Skill (Max 20) 1 per level
Skill max points = TCH + level
Melee weapon
Upgrade with level-up manually
Light weapon
Upgrade with level-up manually
Shotgun
Upgrade with level-up manually
Rifles weapon
Upgrade with level-up manually
Assault rifles
Upgrade with level-up manually
Heavy weapon
Upgrade with level-up manually
Grenades
Upgrade with level-up manually
Perk 1 per 20 levels
Minimum level
Bonus
Strong Body
20
Ph. Resist +10%
Stayer
20
Travel speed +30%
Fast and Furious
20
+2 AP
Crafter
20
Craft speed +30%
Ranger
40
+1 to every skill
Battery boy
40
En. Resist +10%
Lifter
40
Mass +30
Lizzard
40
2% of max HP restore per round
Bone cracker
60
Crowd control effects deal chance x1.5
Ninja
60
Dodge chance +2%
Healthy
60
+10% Max HP
Lucky
60
Critical chance +3%
Battlecry
80
Crowd control effects get chance x0.5
Panic
80
10% chance of attacking the closest enemy at the end of the battle phase (if there is enough ammo)
Tiny
80
Ph. Resist x1.5 and En. Resist x1.5 while seat.
Crowd control effects
Logic:
There are status effects that could impact a character
The character has resistance to status effect based on itβs Primary parameters:
Bleeding dodge chance = STA
Slow dodge chance = DEX
Knockout dodge chance = STR
Stun dodge chance = STR
List of status effects:
Bleeding (Poison) - poisons the targeted character, doing damage over time for N rounds.
Slow - AP decrease for N rounds
Knockout - disable until the end of the current round
Stun - Fully disable the character for N rounds
Parameters buffs/debuffs:
Main parameters buff
HP restore
Max HP increase
AP buff
Damage resistance
Physical
Energy
Status effect resistance increase
Weapon types and effect
Grenades: Knockout, stun, Bleeding, Slow
Cold: Knockout, stun, Bleeding, Slow
Light: n/a
Rifle: Bleeding, Slow
Shotgun: Slow
Automatic: n/a
Heavy: Bleeding