πEntities
Location entities/non-entities static
Loot container (resource or characterβs body)
Interact: Inventory exchange
Walkable
Shootable
Small obstacle
Interact: Non-interactable
Non-walkable
Shootable sit/stand
Medium obstacle
Interact: Non-interactable
Non-walkable
Shootable stand
High obstacle
Interact: Non-interactable
Non-walkable
Non-shootable
Location flag
Interact: Claim territory window
Non-walkable
Non-shootable
Location entities dynamic
Mob melee
Attack distance 1-2
HP - health points
AP - action points
AP for attack
Mob ranged
Attack distance 3-10
HP - health points
AP - action points
AP for attack
NPC
Action: Dialog
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