Skiesverse
WhitepaperRoadmap
  • Skiesverse general
    • ⭐Main
    • πŸ“–Whitepaper
    • πŸ›£οΈRoadmap
    • πŸŒ₯️The Skies
      • πŸ—ƒοΈAbout the project
      • πŸ“‹Brief
      • 🌍World information
      • 🌏Gameworld
      • πŸ›«Races
    • πŸ•ΉοΈHow to play?
  • Game Design Document
    • 🎲Game features
      • 🦊Authorization
      • πŸ—ΊοΈWorld map
      • πŸ“ˆRoleplay system
      • πŸŒ‡Location gameplay
      • 🎯Shot logic
      • πŸ‘¨β€πŸ¦±Inventory
      • πŸ›’Shop
      • 🎁Items
      • 🏭Factories
      • πŸ’ΌMy Business
      • 🏬Land. Sale/rental
      • πŸ‘«Clan
      • πŸ₯‡Capture points
      • πŸͺ“Weapon
      • πŸ›‘οΈArmor
      • πŸ”„Entities
      • 🧱Building (TBD)
      • 🀝NFT rental (TBD)
      • πŸ€‘NFT personal land sale (TBD)
    • πŸ“ŠEconomic
      • πŸ—οΈCraft system
    • πŸ’«Tokenomic
      • πŸͺ™Tokens
      • πŸ’ŽNFT
      • πŸŠβ€β™‚οΈPools
      • πŸ’°Staking (TBD)
    • πŸ“¦List of Items
      • 🎯List Of Ammo
      • βš•οΈList Of Medicine
      • πŸ‘•List Of Armor
      • πŸ—‘οΈList Of Weapon
      • ⛏️List Of Resources
  • MISCELLANEOUS
    • 🐼Who we are
    • πŸ‘«Community
    • 🎬Galaxy4games YouTube
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  • Location entities/non-entities static
  • Location entities dynamic
  1. Game Design Document
  2. Game features

Entities

Location entities/non-entities static

Loot container (resource or character’s body)

  • Interact: Inventory exchange

  • Walkable

  • Shootable

Small obstacle

  • Interact: Non-interactable

  • Non-walkable

  • Shootable sit/stand

Medium obstacle

  • Interact: Non-interactable

  • Non-walkable

  • Shootable stand

High obstacle

  • Interact: Non-interactable

  • Non-walkable

  • Non-shootable

Location flag

  • Interact: Claim territory window

  • Non-walkable

  • Non-shootable

Location entities dynamic

Mob melee

  • Attack distance 1-2

  • HP - health points

  • AP - action points

  • AP for attack

Mob ranged

  • Attack distance 3-10

  • HP - health points

  • AP - action points

  • AP for attack

NPC

  • Action: Dialog

PreviousArmorNextBuilding (TBD)

Last updated 1 year ago

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