πΌMy Business
Last updated
Last updated
The Functionality is available for players using metamask only.
In Business Window, players can see a list of active and non-active NFT businesses (factories). Each business can add/remove a business to/from a rented location, launch/stop a business, or configure a business. All business control is available from the Business Window launched from the main menu.
A non-active business (stopped and removed from the location) conserves all its orders, productions, and resources.
If a player tries to launch a business (add a business to a location from the Business window), he sees a list of rented locations, whether an option to rent a location with a link to Location Rental. All the businesses added to the location are visually presented in location mode for the current location.
Every business (Factory) has two parts: resources and production.
The resources list is formed from the production list - the number of resources that are needed to cover the production list;
The production list is a list of items specified by factory type and configured by a player in case of the order amount of every single item;
Players can set up the buying price for every resource or reset it to default. Also, players can add limitations for purchase - for everyone, do not buy, only for clan members.
For the production, there are more configurations for every item - players can set the sale price for every item, setup limitations (for everyone, do not buy, only for clan members), and hiring restrictions (for all, only for clan members, stop).
Factories follow the same rules as a Craft system:
Factories can be owned by both players and managed by admins;
The factory has an unlimited material warehouse and a product warehouse;
Materials purchasing by the factory: the factory owner can set any price and maximum number for each material (or choose a template tariff);
Production: the player can select a weight/max number of every item in order of production;
Production: the player can stop the production of items (or allow it only for clan players);
Production: the player can restrict the sale of items (or allow it only for clan players);
Production: the owner of the factory can set the salary of workers;
Production: the owner of the factory can specify a margin for the produced items (the price is calculated according to the template tariffs for materials + the salary of the worker for the production time);
Part of the margin is returned to the Reward pool (blockchain);
Types of business:
Armor workshop
Armor
Armor lvl 1-6
Armor factory
Armor
Armor lvl 6-10
Ammunition factory
Ammo
Ammo lvl 1-5
Manufacture workshop
Materials
Materials 1-5
Manufacture factory
Materials
Materials 6-10
Medical workshop
Medical
Medical 1-10
Weapons workshop
Weapon
Weapon lvl 1-5
Weapons factory
Weapon
Weapon lvl 6-8
Technical laboratory
Weapon and Armor
Ammo lvl 6-10, Weapon lvl 9-10
Municipal factory setup
The max number of production items is set to 5;
The limit for requested items is set as a sum of the resources amount of all production items from a production list and the additional multiplier:
Example: Item 1 consists of R1 and R2, Item 2 consists of R2 and R3, Multiplier = 2. The limits for the ordered items are R1 = 2, R2 = 4, R3 = 2;
The prices are set to default according to the balance doc;
Factory balance is unlimited (passively controlled by the maximum number and current amount of production items);
The margin is set to 10%;