Skiesverse
WhitepaperRoadmap
  • Skiesverse general
    • ⭐Main
    • πŸ“–Whitepaper
    • πŸ›£οΈRoadmap
    • πŸŒ₯️The Skies
      • πŸ—ƒοΈAbout the project
      • πŸ“‹Brief
      • 🌍World information
      • 🌏Gameworld
      • πŸ›«Races
    • πŸ•ΉοΈHow to play?
  • Game Design Document
    • 🎲Game features
      • 🦊Authorization
      • πŸ—ΊοΈWorld map
      • πŸ“ˆRoleplay system
      • πŸŒ‡Location gameplay
      • 🎯Shot logic
      • πŸ‘¨β€πŸ¦±Inventory
      • πŸ›’Shop
      • 🎁Items
      • 🏭Factories
      • πŸ’ΌMy Business
      • 🏬Land. Sale/rental
      • πŸ‘«Clan
      • πŸ₯‡Capture points
      • πŸͺ“Weapon
      • πŸ›‘οΈArmor
      • πŸ”„Entities
      • 🧱Building (TBD)
      • 🀝NFT rental (TBD)
      • πŸ€‘NFT personal land sale (TBD)
    • πŸ“ŠEconomic
      • πŸ—οΈCraft system
    • πŸ’«Tokenomic
      • πŸͺ™Tokens
      • πŸ’ŽNFT
      • πŸŠβ€β™‚οΈPools
      • πŸ’°Staking (TBD)
    • πŸ“¦List of Items
      • 🎯List Of Ammo
      • βš•οΈList Of Medicine
      • πŸ‘•List Of Armor
      • πŸ—‘οΈList Of Weapon
      • ⛏️List Of Resources
  • MISCELLANEOUS
    • 🐼Who we are
    • πŸ‘«Community
    • 🎬Galaxy4games YouTube
Powered by GitBook
On this page
  1. Game Design Document
  2. Economic

Craft system

Craft is based on a ten-level system. All the items are crafted from the lower-level items and resources

The items could be:

Resources - the main ingredient of all craft

Material - complex component for craft

Weapon - damaging items

Armor - defensive items

Medicine - buff items

A weapon can be upgraded in 4 options, each with a maximum of 5 or 10 levels.

Armor can be upgraded up to 10 levels.

PreviousEconomicNextTokenomic

Last updated 1 year ago

πŸ“Š
πŸ—οΈ