> For the complete documentation index, see [llms.txt](https://skiesverse-whitepaper.gitbook.io/skiesverse/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://skiesverse-whitepaper.gitbook.io/skiesverse/game-design-document/economic/craft-system.md).

# Craft system

### &#x20;<a href="#craft-system" id="craft-system"></a>

Craft is based on a ten-level system. All the items are crafted from the lower-level items and resources

#### The items could be: <a href="#the-items-could-be" id="the-items-could-be"></a>

Resources - the main ingredient of all craft

Material - complex component for craft

Weapon - damaging items

Armor - defensive items

Medicine - buff items

&#x20;

A weapon can be upgraded in 4 options, each with a maximum of 5 or 10 levels.

Armor can be upgraded up to 10 levels.
