πŸ“‹Brief

Brief

The story begins in the distant future on an Earth that has survived a catastrophe. The well-known world has been destroyed, and remnants of civilization hide in technological shelters to save human experience and heritage for future generations and the new world. Hundreds of years ago, shelter citizens left their underground homes to build a new world.

Game style - desert post-apocalypse. Sandy, warm tones.

The game world consists of thousands of locations users can travel in, represented on a world map.

Project Features:

  • Players control the economy (players mine resources, produce products, fight for resource points, and own and manage a manufacturing business)

  • Tokenomics is circulating, and a global pool of token rewards is based on in-app purchase returns, commissions, and game feature payments.

  • Armor, weapons, potions, and characters are NFTs

  • Players can rent locations, launch and run an in-game business, and fight for resource points and cities

The main gameplay is based on three components:

  • Traveling - traveling using a global map, exploring locations, and obtaining resources;

  • Location gameplay - is a field with a hexed wireframe that is used for gameplay action: walk, shot, interact, etc.;

  • Economy and tokenomy - is a vast craft system used to manage the power economy circle between players and businesses. Users mine resources, operate their businesses, work in factories to produce items, and use these items in a game world;

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